Team games are won or lost by role discipline. When everyone tries to do everything, nobody does anything well. This lesson defines the three core roles, what each one should and should not be doing, and how the whole system fits together.
Learning objectives:
- Frontliner (1-2 per team): sole job is attacking with roughly double the opponent’s troops for maximum efficiency and minimum loss
- Frontliners should full-send when being constantly donated to; holding troops at max cap wastes donated income
- Frontliners should not recklessly open multiple fronts; one front at a time is a cardinal rule
- Frontliners should send most gold to the nuker/support, keeping only enough for defense posts
- If asked for 10% on cooldown during bot phase that is reasonable; 20%+ significantly hurts the backline
- Support role: handles economy, train lines, structures, SAMs, and continuously donates troops at 40-50% of cap
- Keeping at 40-50% cap means fast regeneration and sustained donation cycles; emptying yourself kills your regen
- Nuker role: one player builds silos, receives gold donations from the whole team, and focuses entirely on hydro production
- Nuker priority target: the enemy economy (backline cities/factories), not their frontline troops
- Commander in VC: decides spawn location, who to attack, when to build what, and assigns roles before the game starts
- Supports should stop trading with all enemies as trading out of team gives opponents free gold
- When the backline is under pressure, frontliners must ally the player they are attacking and help defend