Intermediate
Instructor
GRY
1
Student
enrolled
- Description
- Curriculum
The intermediate tier is where solo habits evolve into team systems. You already know how to survive a game. Now you need to learn how to win one as part of a coordinated unit. This tier introduces the factory line economy, which is the engine that funds nukes, donations, and late-game dominance in team play. It then breaks down the three roles every team needs and what each one must and must not do. From there you will learn how to make the port vs. factory decision under pressure, and finally how to use nuclear weapons correctly rather than just expensively. Players who complete this tier stop being passengers and start being contributors.
Openfront Intermediate
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1Factory lines, zippers & train economicsThe factory line is the backbone of team game economics. When built correctly, a single train through allied cities obliterates what a port can earn. This lesson covers line construction, zipper technique, and the exact maths behind when trains beat ports.
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2Team roles: frontliner vs support vs nukerTeam games are won or lost by role discipline. When everyone tries to do everything, nobody does anything well. This lesson defines the three core roles, what each one should and should not be doing, and how the whole system fits together.